Game
3 Weeks of Giuseppe
11 months ago

I will be not be doing a devlog for December so I can focus on other projects. The November devlog is almost ready, I just have to finish a few things.




0 comments

Loading...

Next up

I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

demo out

Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.

Haven't worked on this game for so long that I forgot about the things I put in the game.

I just opened the project and jumpscared myself with the pickle slot variable.

The Week 2 Demo has been released!

Development's going pretty good.

I've updated Dug's behavior to make it clearer that you should leave the door open for him.

I've started on Freddy's behavior and I finished his sound cue icon.

I'm finishing up the cutscene for night 16.

Fredbear's hat is now purple.

new patch:

- animatronics are more aggressive

- power drains faster

- power drains more the longer your doors are closed

- fredbear slightly less aggressive

- nights are 30 seconds longer

- toxic meter increases faster

- bug fix

new giuseppe content should be out in about a week

last minute frankburt reveal

15 night demo on wednesday