

Next up
no
Haven't worked on this game for so long that I forgot about the things I put in the game.
I just opened the project and jumpscared myself with the pickle slot variable.
buster has been implemented
Development's going pretty good.
I've updated Dug's behavior to make it clearer that you should leave the door open for him.
I've started on Freddy's behavior and I finished his sound cue icon.
I'm finishing up the cutscene for night 16.
The Week 2 Demo has been released!
I updated some of the mechanics for the Pill Evil Giuseppes.
When the week 2 demo comes out, I suggest picking the brown pill on night one.
i'm still working on the game i promise i just need a few more time pls
Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
The new Giuseppe content is here, everybody!
It can be played at: https://gamejolt.com/games/maltigitime/962794
Since I will be taking a break from Giuseppe-related stuff for a bit, I've added images of what I will be working on.











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