Game
Utmost Cleaning
1 year ago

I worry of releasing the gameplay demo. It's not meant have polished assets, but I think maybe the presentation should be better. I want to spend extra time on polishing up some stuff or do you want to play with the incomplete, bland and janky stuff?




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Some more work has been put into the level :3

Currently polishing some models. All temp models.

"Ima optimize the game's code" I said. This is what I get? LMAO

Still recoding all systems. This is just for me to test out NPC data to see if the Data is being read correct and to see if I can find any Null errors that can crash the game. I already coded measures incase there are null errors, but just wanna be safe.

Level progress

Decided to tweak the localization system to work much better. I am glad at how it turned out! It only changes texts for now. The game only supports 4 languages atm. English, Afrikaans, Dutch and Croatian. Can't add more languages without translators.

I really wanna show the recent progress I've made, but I don't wanna spoil it... so here is a non-spoiler leak. The game can now check for updates! Not only that, but the  green text is clickable, bringing you to the game's download pages! :3

Since the demo will only have 1 level, I think a level creator would be cool. The level creator will allow users to use the game's assets or even import custom assets in an asset bundle. This is a demo of what it looks like. Would people enjoy using this?

Decided to write this to explain some things regarding the gameplay demo. (ignore that spell mistake at the begging. That "was" is suppose to be "want")

I made the Jukebox feature work! Songs can't play from the streaming assets folder, but they will from the Documents folder?? Unity doesn't play audio files when they aren't imported, but the ones in the documents folder aren't imported? It hurts my head.