I would love to join a team as a programmer or develop a game using Unreal. If I am developing a game, I would need artist, sound engineer, and an extra software engineer. I would like to design a Felix the Cat theme or Tremors theme.
Next up
I decided to use the scenarios from the movie one of which is perfection itself, the graboids get more sensitive the more together you are wink wink.
Animating those graboid arms was a heck of fun! hope you enjoy it!
Did you know? The Horror Forest level of our game is based on the Felix the Cat 1988 movie. The trees and slime was referenced to the scene where Felix meets the old dwarf guy. This level was also inspired by Thriller Bark saga of One Piece, zombies + BG.
Congrats to the winners and congrats to ALL participants. The games entered in this jam were AMAZING & incredibly hard to judge. Game Jolt staff will reach out to the winner via the email associated with their Game Jolt account!
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โฆ).
Strange Umbrella
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
0 comments