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This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.
This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!
This week I've drawn some new Mega Attack preview sprites!
Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
So what development got done this week? Well, the focus has been on finishing off the new character art.
Introducing “Verbal Void”
The new name for An Aspie Life: Beginnings!
New MEGA Attack - Power of love!
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
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