Game
Verbal Void

5 years ago

Ice and snow Adding more details to bring the world alive. The water uses a system of 5 layers to add depth. Gamemakers Studios 2 new layer system helps tremendously




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This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

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Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

So what development got done this week? Well, the focus has been on finishing off the new character art.

Introducing “Verbal Void” 

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This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?