Next up
I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)
new menu sprites (chara still looks kinda bad but overall it's much better)
I remade the logo because the old one looked bad
This is a real screenshot from the game. I'm not kidding. Silly mode is peak.
I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)
Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)
Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Finished work on the emotions of a new character for the tank universe
Showing off player 2 😎
What do you think?
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