Next up
I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)
I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)
I remade the logo because the old one looked bad
new menu sprites (chara still looks kinda bad but overall it's much better)
Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)
Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest
This is a real screenshot from the game. I'm not kidding. Silly mode is peak.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
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