Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

9 months ago

Idk why I was so stubborn on adding X to to the depth sorting issue


I'll explain why even if I didn't want to, why I had to add in X to determine the depth sorting

8af3a4170b6aa1af36982c7eeb7733ab_exif.jpg

I’ll explain this the best way I can

It was because in situations like this with just only Z and Y , B would be drawn over A, which might not seem as an issue, but the thing is that when the player is over B, it’ll also be drawn over A since it’s considered to be over A when the player should be considered to be behind A.

Which I did change it up at first but that meant that when the player is on a slope, it’ll also would be under the slope since it’s not on the top of the slope.

Which leads into X, basically I made it so bow it would actually check if there’s something over it instead of if there’s something within Z wise over it, because it would cause a bit of issues with the way that things are drawn like before.

But regardless, it works now



0 comments

Loading...

Next up

Character Stats exist now, don't worry about the attributes thing for now, it's a surprise tool that might be useful later

They get brighter when you get close to them

I love messing with the clipping & blending extension

Don't ask why that's there

Ive got like 2 midterms and 1 draft of a project due this week

(add the dust man theme from mega man 4) omg its dust man from fnf

I think my flows coming back

Updated Aske

I don't know how to make birds, so recolor default as for now, same philosophy even years later