Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

6 months ago

Idk why I was so stubborn on adding X to to the depth sorting issue


I'll explain why even if I didn't want to, why I had to add in X to determine the depth sorting

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I’ll explain this the best way I can

It was because in situations like this with just only Z and Y , B would be drawn over A, which might not seem as an issue, but the thing is that when the player is over B, it’ll also be drawn over A since it’s considered to be over A when the player should be considered to be behind A.

Which I did change it up at first but that meant that when the player is on a slope, it’ll also would be under the slope since it’s not on the top of the slope.

Which leads into X, basically I made it so bow it would actually check if there’s something over it instead of if there’s something within Z wise over it, because it would cause a bit of issues with the way that things are drawn like before.

But regardless, it works now



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Skill level after not playing this for weeks is showing

Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,

Just reminiscing on what I’ve done so far

I would of shared this yesterday if the servers didn’t implode yesterday

But yeah

Just some changes

I forgot how weirdly I made the slopes display their tiles

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

We possibly might be back ?

soon ?

(add the dust man theme from mega man 4) omg its dust man from fnf

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it