Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

11 months ago

Idk why I was so stubborn on adding X to to the depth sorting issue


I'll explain why even if I didn't want to, why I had to add in X to determine the depth sorting

8af3a4170b6aa1af36982c7eeb7733ab_exif.jpg

I’ll explain this the best way I can

It was because in situations like this with just only Z and Y , B would be drawn over A, which might not seem as an issue, but the thing is that when the player is over B, it’ll also be drawn over A since it’s considered to be over A when the player should be considered to be behind A.

Which I did change it up at first but that meant that when the player is on a slope, it’ll also would be under the slope since it’s not on the top of the slope.

Which leads into X, basically I made it so bow it would actually check if there’s something over it instead of if there’s something within Z wise over it, because it would cause a bit of issues with the way that things are drawn like before.

But regardless, it works now



0 comments

Loading...

Next up

Some people found out about some of the things someone posted on here, and I had to do my duty

Things

Just some more experimenting, and I also added water, as a geometry type

Been a bit since I’ve done another one of these, but since I’ve haven’t worked on it in a while, and it’ll probably be a bit more time before I start cooking up on this again, I wanna know if you guys have any more suggestions or questions for it

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Do I have a right to look at this differently or am I just a part of the problem

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Of course I did it off camera, but actually

Screw. This. Boss

All mechs down baby

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.