Next up
we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!
(also take this shitpost that might actually be used in game joke)
why game take so long!!! (and blaster stuff)
new corridor battle background and game thumbnail
hits different
((also quick repost bc i forgot to link this to the ut community group, sorry))
i redid my sans sprites (hi lead)
funny blaster break platform
idk
thing
pre-devlog? idk
goop gaming!
@Theeviltoenail finished first full version of logo let's gooo thanks a lot dude, looks really awesome (and much better than mine) ill be updating the gamepage art now rn
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