Fixed bugs
Reworked movement and combat to be overall tighter and quicker
three significant hit kills, significant hits are first hit in a combo
changed target combos to act as chain combos as well
reworked attacks and animation
needs block stun asap, recoil animation acts as a block stun currently but defintely needs frame data block system
need to rework some attacks overall
needs better push on block/ pushback
needs grab rework and study
needs sweep rework, causes bugs on get up
More Animation reworking, study animation principles and 2d fighters
Looking for Feedback Below
-Debating on Combo system(all includes only one attack input)
--having two target combos x3, 4 tilts, 1 neutral, and some motion inputs or
--keeping stance changes with one joystick and the other is for movement and motion inputs or
--eliminating grab and maybe sweep and keep it supa neutral
Steam Key Raffle is coming soon, If you want to get more involved consider joining my discord. Also, all who join will get an extra draw for the raffle.
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