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Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev
Implemented shooting SFX to all the weapons! It instantly made the gameplay feel more. Thoughts? #gamedev
Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
Kikkerstein had a great day 1 at LVL UP EXPO!
If youβre in Vegas, come see us on day 2!
Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev
Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
Working on different footstep sounds based on the tilemap. #gamedev
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