Game
FNAF: AFTERMATH - ACT 2 [ V1.0.4 ]
9 days ago

If you got Early Access to the update:
V0.4.1 is now Uploaded! as well as a replacement Save File, (Continued in Article)


During testing, i found out Demo Save Files may not load correctly, as far as I know, this was fixed in 'Build_3' but just in case, there's a replacement save included.

This update contains Fixes for all known bugs, Adds functionality to the Sanity Drain Multiplier, Lighting improvements & Human Character Animation improvements, and more!



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Passed 100 Downloads.

Thank y'all for supporting it!

Here's a look at the model viewer! Much better performance And graphics this time around lol This also shows off the Improved Animatronic Textures & Topology!

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

If you don't like aftermaths Lighting, I'd definitely recommend trying Lumen over the Default Screen Space for a more Security Breach-ish look. 1st Photo is the Office using Screen Space, 2nd is the Office using Lumen.

Monday, 11AM CST!

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

TOMORROW 11:00AM CST - AFTERMATH ACT 2

Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.