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RaC FPS: Online has been updated to 0.7.1 I got a little carried away and haven't posted updates here, but I've got some new content in the form of gamemodes, VFX enhancements, HUD styles, and a Single-Player mode!
Patch Notes in the .rar
Been doing various things with weapons. Blitz Gun/Blitz Cannon are fully functional. Meanwhile the Pyrocitor is getting more colors to help player identification at range. The original look being dominantly red would cause issues.
RaC FPS: Online has been updated to 0.5.1!
Lots of new toys to play with here!
Full patch notes in the screenshot
Hightlights: • Not one, not two, but three new guns to play with!
• New Map!
• New visuals!
• Localization!
• Bug fixes and Optimizations!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
RaC FPS has been overhauled As of Version 0.9, the game downloads with it's own launcher and includes changes such as Relay P2P, more gamemodes, Armor Mods for PvE Buildcrafting, and so much more.
Download the installer and see for yourself!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Haven’t posted for a while, but development is still going strong!
I’ve made a whole bunch of progress and have been regularly updating a beta version of 0.8 on the Discord Server.
Inclusions include gamemodes, maps, and new weapons!
RaC FPS: Online has been updated to 0.4! Got a lot of changes here so be sure to refer to the patch notes txt in the archive.
Major points. Weapons now Upgrade, you now have invuln on spawn, a new gamemode is available, and powerups/superweapons appear.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Cooking new gamemodes that apply a different model to Ratchet. Which means gotta have colors for 'em all
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