Please check out my new concept NinjaScooterSim. I started out making it for the Bad Box Art game jam and it started to turn out similar to the way this game works. Where I create physics ragdolls and compound objects and control them via their joints instead of forces and impulses. It’s rather complicated and tedious to get all the settings right but when done correctly you can achieve some very realistic physics.
You can find that over here.
http://gamejolt.com/games/badboxart-ninja-scooter-simulator/136438
There’s a reason I’m doing all this stuff. I have certain end goals. But of course I’m only one guy and I move a lot back and forth between my game development and my music production.
I’m going to leave this game in hiatus for now as it’s current setup is my first attempt at something like this which resulted in super unstable physics in my opinion and just ultimately an unsatisfying toy. Once I gain a better understanding on how things work I may come back to this.










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