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Comments (5)

What do you think?

What a yummy game.. I liked it a lot, I couldn't pull off a good backflip though :/ XD. Probably just because I have the worst reflex skills and press the buttons 10 seconds after I am supposed to. Overall: Great, I love games with physics in them :).

Thanks for the rating beautiful ;)

Free

Codename FlipJump

Version: 1.0.0-alphaover 11 years ago

In my venture of figuring out how to make 2D physics driven animation I came across this rather fun mechanic that I caught myself playing with way more than I should be. I figured since I'm having this much fun with it I might as well make a game with it. This is still in it's alpha stages and has a lot of work that needs to be done before it can be pushed into beta but it's pretty fun to mess with right now.

		
			The game is a 2D physics platformer with a ragdoll that is only controlled by the motors in the joints and the reaction forces being applied while the motors are on. What I'm thinking about doing is making levels with obstacles to get through and you'll be scored by time and accuracy of movement (basically means how often you fall, land, hit your head, etc). I figured I'd toss a line out and see what bites I get. 

I still plan on adding a couple extra mechanics to allow better control of the ragdoll but at the moment you can only ball up and stretch out which surprisingly allows for some pretty interesting maneuvers. I'm open to any feedback and suggestions on how it feels, things you'd be interested in seeing added, etc.
		
	

Please read the update if you're curious about cancellation.
#platformer



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