Game
valor over time


5 years ago

im starting to mess with materials and shaders. here is a different style of the main charactor, this is not the final model, its still being worked on




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I know this fits better in game dev instead of 3d art, but I had posted the creation of this guy a while ago and, finnished him, and finaly put him in a project

work in progress dystopian city

watermellon flavored resistance potions anyone?

The devlopment of a narative adventure has begun!

https://indie-pixel.gamejolt.io/valorovertime

It's still very early in development (VERY EARLY), but over time it will all wrap up nicely!

This was the game I submitted for the GMTK game jam and I've just added a post jam version to the game page. This fixes a few bugs and adds a few much needed menus.

how do you think combat should work? so far i have it set in my head, as a 1 strike 2 strike to ultimate

I finnaly go this guy to work with my player controller!

Messing with lighting and composition.

As per request by Me_The_Mars_Guy (@Mircea123 ) I have beefed up his arms a little, and am now in the process of surgically stitching them back to his body

made the switch to HDRP! there are anumber of reasons for doing this, shader graph is included in theses reasonings, but in general, hdrp will help improve how the game feals when you play it!