Game
valor over time


6 years ago

im starting to mess with materials and shaders. here is a different style of the main charactor, this is not the final model, its still being worked on




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This was the game I submitted for the GMTK game jam and I've just added a post jam version to the game page. This fixes a few bugs and adds a few much needed menus.

The devlopment of a narative adventure has begun!

https://indie-pixel.gamejolt.io/valorovertime

It's still very early in development (VERY EARLY), but over time it will all wrap up nicely!

made the switch to HDRP! there are anumber of reasons for doing this, shader graph is included in theses reasonings, but in general, hdrp will help improve how the game feals when you play it!

added a decent looking sword, thoug it might change over time

this is still a work in progress, but temporary name for this one is "knightly" but I have a few ideas for how im going to complete this character

how do you think combat should work? so far i have it set in my head, as a 1 strike 2 strike to ultimate

I finnaly go this guy to work with my player controller!

work in progress dystopian city

Messing with lighting and composition.

watermellon flavored resistance potions anyone?