“Imperial Game Engine SDK” 15 november 2016 update.
XPN 72
[2.5] added “C++FPSCollisions.ifn” flow-node.
[2.5] added debug geometry for raycasting.
[2.5] added relative move mouse pointer mode.
[2.5] added local directions for rays.
XPN 75
[2.5] fixed ICG highlighting.
XPN 79
[2.5] added support changing vec4 shader parameters.
[2.5] added preferences for Bloom, SSAO post-process.
[2.5] fixed erroes for ET Terrain-actor.
[2.5] added collisions rays for roads.
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