Next up
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Is he a... you know....
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Something that I was commissioned to draw last year.
Buttons jump scare test shot
Five nights at Freddy's 3
Spring Bonnie #fivenightsatfreddys3 #Springtrap #FiveNightsAtFreddys #fnaf
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Visual Update and New Direction:
And QnA!
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.











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