1.Switching from Game Maker to Godot
We switched to Godot for the simple reason that we found a coder on it. There is a chance that two more coders will join us, but it is not certain.
2.All Sans sprites are no longer used.
phase 2 because it was too similar to thanatos. And also most of the sprites disappeared for some reason. I only have the old version left. All that Def has left is the new Papyrus sprite and the buttons for the fights.
3.From now on, all soundtracks that will be released on YouTube will be animated.
In essence, it's cool, but everyone will still put them purely in the background. So it's useless
4 i forgot. . . 
Next up
Battle progress
borders added (the final attack is in development) sprite by @defense8263 coded by @Grzesiok3453
Oh, I forgot to mention that the background is a placeholder, it will be completely different
Dev Update - December 2024
MERRY CHRISTMAS (Just in case, Papyrus has some children's champagne in his hand. Edited: Sorry, I didn't see that it wasn't champagne, but a hat. Although I can be forgiven, since my vision is -1000.) Sprite by @defense8263
Spring Cleaning - April 2025
Sans sprite (Beta)
UnderSwap: Resurrection - New Year's Devlog.
Dev Update - April 2024
Dusttrust Sans Phase 1 Final Version. Sprite by @defense8263












0 comments