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Jojo's Bizarre Adventure: Golden Generation
4 years ago

IMPORTANT ANNOUNCEMENTs + SNEAK PEEK (kinda):

(open article below to read)

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First off, I would like to apologize for not keeping everyone up to date. We have figured out most of the gameplay mechanics, in fact we are already working on putting them in game.

Which brings me to the next very important point. We are no longer using the Mugen engine and have switched to Unity. I have to send my biggest thanks to snuffysam#2767, who is currently the only experienced Unity developer on the team and is making an engine for the game. Meanwhile, I am coding DIO in the Mugen engine so the devs get a feel of how characters are supposed to play before we switch to Unity.

Switching to Unity will make the beginning development process longer, but we will be able to produce high quality content faster in the long term. You'll be getting very important features, such as online, story mode, minigames ect.

Personally, I am retiring from Mugen to learn Unity. I have to say that my almost 3 year Mugen development "career" was really fun, I learned a lot and found new passions, the biggest ones being game development and pixel art. I will still work on Weather Report with GisTrix#7349 as promised, but I will not release the Mugen version of your dear Funny Valentine. I don't have a problem if you rip his sprites from the game after it's released and make your own Mugen version of him, however, a lot of sprites were created by Stylish#7544, Babs#9740, @D Jack#6209, Ditchu#4379 and Strenton#2582 who have been a huge help to Funny Valentine for Mugen, so you'll have to ask them for permission. (Credited with Discord tags)

So now, what all of you have been waiting for. An extremely early and unpolished video of what I've been doing with DIO in the Mugen engine. Just a tiny showcase so I don't leave you hanging. You've been really supportive! For now, I will not reveal any of the mechanics, as the game is so early in development, the main engine isn't even done yet.



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Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!

Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.

We haven't posted in a while so expect daily sneak peeks for at least 4 days!

No suprise attacks

Time to show off Jonathan's redesign!

Look forward to more content soon

Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.

We are back!

Here is Johnny's first special move, where he can shoot a nail in one of eight directions!

After fighting from the ground long enough, you'll be able to unlock Johnny's full potential, with his Tusk Act 4!

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

After obtaining Act 4, Johnny may shoot a nail imbed with infinite spin across the screen, which releases Tusk Act 4 on contact, smashing enemies into the ground.