Game
Zera: Myths Awaken
5 years ago

Important bug fix update out as Version 2.5.2!


-changed Unity .NET api compatibility level from 2.0 subset to 4.6 in order to fix issues preventing some users from progressing past the title screen

-fixed a bug that would allow Ianua to take Relics/Reality Cogs from the player continously by talking to her again and again after unlocking a level that has a requirement

-reverted to the old dialogue scroll visuals, which should fix an issue some players were having with text scaling in their OS making dialogue invisible

-brought back the black cinematic bars when in dialogue

-increased dialogue scroll opening and closing speed

-de-halloween'd Zera/Kiwi

-added new Costume option in Options menu, used to select the players preferred Costume for Zera/Kiwi (assuming they're unlocked)

-adjusted certain bigger enemies so that they use their previously unused "awakening" animation

-slightly decreased range for Checkpoints to be picked up by Kiwi

-slightly decreased range for Trampolines to be attached to by Kiwi

-slightly decreased range for Zera to trigger Trampolines with a Somersault

-adjusted various pause menu options/layout

-slightly increased height gained from Handspring

-fixed the Relic and Reality Cog counters so that they stay on screen during ALL pause menus/options, rather than just the initial one

-smoothed out camera movement slightly and increased "panning" when moving toward the right or left side of the screen



0 comments

Loading...

Next up

BIG Announcement!

Poor guy...

Zera: Other Worlds will be launching tonight, at 12AM EST!

Numbers, numbers...

Some portal stuffs

Sky Kingdom (Work In Progress)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.