Game
UnityCube

2 years ago

!IMPORTANT! Project Update


As those of you who have been following Unity Cubes development may know it has been quite a while since the game has received any updates or posts. This is due to a sheer lack of motivation and burnout however, I am happy to announce that not only is Unity Cube back in development but that the entire project as a whole is getting a facelift and some much-needed changes.

The Original Unity Cube was in essence a level-based runner game where the difficulty would increase each level and used only each level's scenery to tell the game's story.

The new version of Unity Cube I will be working on will also contain levels and interesting scenery that conveys some story elements but the majority of storytelling will be through more obvious methods (more on that in later posts) however the game's levels and story will be relegated to a campaign mode. That's right there will be far more to Unity Cube than just its campaign and whilst im not in a position to go too far depth i can tell you that cooperative play and multiplayer elements will play a big role in the future.

Whilst i work on this new version of Unity Cube i intend to keep the last published demo of the original game up indefinitely for the foreseeable future sort of as something i can look back on. I also intend on publishing an alpha build of only the games Endless mode in the near future with the goal of garnering player feedback with semi regular updates following

Other game modes may also follow this independent alpha release format.

I have no release date currently for the game but expect a full release sometime between 2024/2025

There are more new features that i am not in a position to elaborate on but i can however layout the general idea of Unity Cube in a few bullet points.

  • Campaign Containing 10+ levels with storytelling elements

  • New movement system, abilitys and ememys/obstacles

  • Overhaul of the games graphics

  • Endless mode with varied procedural generation and leaderboard tracking

  • Cooperative mode

  • Built-in speedrunning

  • And much more!

  • Thank you for your time!



0 comments

Loading...

Next up

We are under attack!

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

I did this on my 3DS ^^ #Kirby

it happens

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!