Game
UNDERTALE: Green Hell
26 days ago

IMPORTANT VOTE

The Napstablook update has been going MUCH faster than I thought, with all the attacks being done, the cutscenes (battle) in place. I only need to make the rooms before the fight, and a few tweaks to dialogue.

(Read the article below)


It's come to my attention that the updates I make often have bugs, and aren't large enough to feel like a playable game.\

With that being said...

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SHOULD I RELEASE THE NAPSTABLOOK UPDATE WHEN IT'S FINISHED?

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OR

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RELEASE THE FULL CHAPTER 1 WHEN FINISHED?

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The Napstablook update will be finished by early/mid April.

Completing the full Chapter 1 (if I don't release Napstablook) will take until (LATEST) mid/late May.

There are a lot of factors that play into this, but I can guarantee it WILL NOT surpass the beginning of June if yall want me to wait to release.

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NOW PLEASE ANSWER THE POLL so I have an idea of what you guys would like.

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As this is a BIG decision, I would like the first, second, and third person(s) who vote to leave a comment saying what monster and/or item they would want added into the game.

It could be a weapon/armor, a custom monster, healing item, or all 3.

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When the poll is closed, there will be no changing the answer.

THE DECISION WILL BE FINAL.

Thanks!

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#undertale #deltarune #sans #toriel #heartache #megalovania #determination #butitrefused #genocide #pacifist #frisk #chara #tabby #froggit #napstablook #ruins #asgore #killorbekilled #flowey #dusttale #alternateuniverse #au #undertaleau #dusttaleau #timeline #void #theonepieceisreal

  11 votes Voting finished



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Next up

Now looking for PLAY TESTERS!

Please follow the game and shout at me on my profile if you'd like to be a Play Tester.

You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!

So I have a plan for the updates:

BETA V2 = Release 0.7.0 (Next Release)

DEMO = Release 0.8.0 (MiniBoss addition)

FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)

CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)

Phase 2 is now in the works.

Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.

(OMG, Flowey gameplay before Deltarune?)

I'll post a vid once I've got it recorded.

Preview 7 (BIGGER UPDATE)

Added SUZY, my interpretation of Deltaswap Susie.

Too much to type, but fixed a bunch of bugs (THANK YOU BUG TESTERS!!!) and added a few new things.

The official launch is coming soon, so keep your eyes peeled!

(Forgot the vid)

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)

Small update and bug fix:

I made the party menus a bit more bland to make it more visually appealing, and I added the special menu for AU or rare characters that don't typically show up in the base games.

(DELTASWAP Suzy, UNDERTALE Chara, etc)

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

Devlog Update and Video

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New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.

Music by @TeamTranexOFFICIAL ! Check out his games!

Preview 5:

New room with faster encounter rates.

The enemies and music are from Final Fantasy Mystic Quest (just started playing it)

These enemies WILL NOT give EXP, but with drop GOLD and items to be sold.

Bug fixed the menus and maps.

New Battle BG.

BETA V2 HAS BEEN RELEASED

(Devlog will be posted later)