Fixed an issue with traits that sometimes created a series of issues after saving and loading the game (thanks to gibbled0 and thelostlegend15)
Less lagg on large maps.
Mystery box now says what it contained.
Things look a lot sharper when zooming in. Graphics quality can be lowered to previous level in settings.
Fixed an issue where poisoned units were lit on fire after saving and loading the game.
Fixed some visual alignment issues in connections between circles.
Fixed an issue that caused creatures to overcrowd the connections between circles.
Fixed an issue that allowed the right-most creature training button to go under the Menu button on some screen sizes.
Next up
Sneak peek of two new units coming soon đź‘€
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Gigabear
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Our matchmaking system has been in beta in the EU region for about a week now, and we're looking to expand that to other regions SOON™️
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Added explosive pumpkin-heads, rebalanced waves and experience
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Slowly but surely, our Gamepedia is taking shape, thanks to our crack team of experts!
Looking for specific information about Circle Empires Rivals, or do you want to help fill out our Gamepedia? Boy do we have a link for you: https://circleempiresrivals.gamepedia.com/Circle_Empires_Rivals_…
Added health packs, rest healing, fixes, quality of life improvements










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