Fixed an issue with traits that sometimes created a series of issues after saving and loading the game (thanks to gibbled0 and thelostlegend15)
Less lagg on large maps.
Mystery box now says what it contained.
Things look a lot sharper when zooming in. Graphics quality can be lowered to previous level in settings.
Fixed an issue where poisoned units were lit on fire after saving and loading the game.
Fixed some visual alignment issues in connections between circles.
Fixed an issue that caused creatures to overcrowd the connections between circles.
Fixed an issue that allowed the right-most creature training button to go under the Menu button on some screen sizes.
Next up
Our matchmaking system has been in beta in the EU region for about a week now, and we're looking to expand that to other regions SOON™️
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Major balance changes, fixes
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Goblin tribes are now expansionist
Added explosive pumpkin-heads, rebalanced waves and experience
Added health packs, rest healing, fixes, quality of life improvements
Our first content update is here! New units of EEEEVILLLL 💀 as well as two new buildings. Check 'em out!
https://store.steampowered.com/newshub/app/1100260/view/22331665…
Enjoy the epic fantasy tunes of composer Sigurd Jønk-Jensen wherever you go. The Circle Empires and Circle Empires Rivals soundtracks are now available on Steam!
Check out the mega bundle: https://store.steampowered.com/bundle/14153/Circle_Empires_Franc…
Main menu and quality of life update
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