Fixed an issue with traits that sometimes created a series of issues after saving and loading the game (thanks to gibbled0 and thelostlegend15)
Less lagg on large maps.
Mystery box now says what it contained.
Things look a lot sharper when zooming in. Graphics quality can be lowered to previous level in settings.
Fixed an issue where poisoned units were lit on fire after saving and loading the game.
Fixed some visual alignment issues in connections between circles.
Fixed an issue that caused creatures to overcrowd the connections between circles.
Fixed an issue that allowed the right-most creature training button to go under the Menu button on some screen sizes.
Next up
Update: added highscores, health packs and map edges
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Sneak peek of two new units coming soon 👀
Our new update once more brings new units into the fold, as well as a lot of balance changes to prevent games from getting too snowball-ey
https://store.steampowered.com/newshub/app/1100260/view/22162786…
Slowly but surely, our Gamepedia is taking shape, thanks to our crack team of experts!
Looking for specific information about Circle Empires Rivals, or do you want to help fill out our Gamepedia? Boy do we have a link for you: https://circleempiresrivals.gamepedia.com/Circle_Empires_Rivals_…
Unist can now push each other, major update
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Looking to test your RTS mettle? You can join our community-organized Circle Empires Rivals tournament, with Steam credit as the prize!
Info: https://store.steampowered.com/newshub/app/1100260/view/25394163…
Added health packs, rest healing, fixes, quality of life improvements
Main menu and quality of life update










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