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Game
Callistbery
2 years ago

Improving the current bullet system by adding surface-based impact effects. Started today so it's an early work-in-progress feature. It works on every surface including destructible ones.




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Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

11.02.2011

Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

March 15, 2025

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.