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Five Nights With 39: Impurity
3 years ago

Impurity ~ Early tests involving placeholder enemies, health and combat. (Content subject to change.)


While Impurity strays away from the RPG elements seen in Five Ventures With 39, it takes inspiration from 2D Zelda by keeping exploration and combat on the same screen.
Maximizing immersion and minimizing repetitive transitions back and forth.

This satisfying torch attack damages your foes and burns their bodies upon death, this will be the main attack with a possible upgraded version if I can get that working stably.

The enemy design seen here are placeholders to test the A.I., which a smaller type of enemy that can swarm you easily as seen in the video. I have atleast 3 other types of A.I. planned.

The health system is a minimal yet effective one, giving visual/audio cues when you're close to death.
When materials are gathered & potions are crafted, you can restore health willy-nilly.

Of course this will be more polished in the future, just wanted to give you all a little peek!
Hope you enjoyed this little clip!

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Abyss

Bro literally woke up and said: 'Fuck it Imma turn into two trees today.'

Updating maps then loading an older save tends to greet me with crashes or less interesting bugs, instead I got this today.

He was forced out by the beast, Plushie still trapped inside, it is unknown if they even survived. 39 was left to wander the streets, alone.

The one that he called: Sam, arrived at the studio just before 12am, unbeknownst to them, he had a plan: To participate in various amounts of tomfoolery.

39: I'm so angy and scary, rahh Bloo: ...Notice me senpai... David: Hmm, this floor here is made out of floor

Since I've made it painfully obvious something new is in the works, the GameJolt page for Custom Nights With 39 is officially live: https://gamejolt.com/games/CNW39/1000802

39 never liked Halloween, as it was the very night that he lost himself, and murdered his friends.

Experience the catalyst for this brutal and major event, come 2024.

Bro's had a nice glow up since 2017.

A closer look at the procedurally generated fog and the dying trees blowing in the wind.

I've admittedly spent more time than needed just taking in the environment because it's so relaxing... for me anyway xP

Foxioo's static shader is quite satisfying to look at, still got a few kinks to iron out though.