Before continuing work on Night Shifts at Cooper's, I've decided to make a smaller side project to gain some skill on every game development aspect.

first sketch while attending class
The plot intended for, what appears to be Ennard, some time before FFPS events to break into a small cafe.

concept
Somehow, you drag him across the only 4 cameras with audio lurks.
I've barely thought of any sort of gameplay and I have barely understood of what makes it good. Thinking of plot and worlds is nice but this is a big mistake, since you're making a game in the first place!


office
Your office has a window to check if you're in danger. Honestly, I've forgot what you were supposed to do with that at this point.

the creature at the window

tablet
Since gameplay fell short, there are aesthetic things left to show


Ennard creature close up
My first and only experience making an Ennard-like character.
Overall, I'm still pretty satisfied with how he turned out, except for materials maybe.

Additional eye variant

menu
Pretty sure i took inspiration from Marco Antonio's Freakshow.
Bonus sketches:


At the time, my environments were bland and empty because my ideas were short with no world-building so I never knew exactly what i wanted. Let alone barely any gameplay in mind. But i did try having some atmosphere though.
If someone has reached this point, I'm impressed. I decided to share this not only because there's no point to hold it but i also think the creature's design is sick, everyone should see this, hell yeah!!11.,1.1!
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