Today’s about geography, a fairly unusual topic at least until now, or at least tackled on this way.
In Empires in Ruins, provinces do have some geographical features that can’t be changed and that do imbue the province with some peculiarities. Scouting a province or conquering it will inform you about the natural resources and what kind of advantage they might provide you.
Grasslands
+3 food production Allows to build Pastures in the province (Food production)
Stone
+10% stone Allows to build Quarry in the province (Stone production)
Water Bodies
+2 food production Allows to build Fisherman’s Hut in the province Food production)
The province can be subject to the Flood random event.
Ore Deposits
+10% iron Allows to build Iron Mine in the province (Iron production)
Forests
+10% wood Allows to build Logging Camp in the province (Wood production)
Allows to build Hunter’s Lodge in the province (Food production)
Soon we will show you how those assets are built, displayed and handled, but i hope this is a good start for a teaser (i personally love those buildings assets ;) )
Cheers, Dr.H, H&R
0 comments