
In Godot I added a short FogVolume which covers the whole map, then modify its density at night.
DirectionalLight3D progressively changes intensity and colors at dawn and night, and back again to white at sunrise
Next up
I just uploaded a playtest build of Truck City, a logistics manager, city builder, automation game made with Godot.
Please have a look and let me know what you think!
Hi everybody, I just wanted to announce that I just released the demo to my first Godot game, Truck City! It's available here on Gamejolt and on Steam, try it and let me know what you think! https://store.steampowered.com/app/3812200/Truck_City/
Truck City Demo has been released!
Provides a preview of the game, including the tutorials and a demo map. The full game unlocks more missions, sandbox mode, custom maps, and more!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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