In other news, this game now has a discord server, which will be linked below! I'd like to thank @ADevelopments for setting it up for me! He's doing some good stuff over on his account, so check him out! https://discord.gg/sxTpW3zvws
Next up
You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.
First up is this sprite of one of the main characters, Keer. He's the main tutorial character who will introduce you to the mechanics of this world, whether you like it or not. I hope you look forward to meeting him when the 0.2.0 model launches.
I'm proud to announce that the 0.2.0 update for Project Savior (Working Title) will be launching on September 20th! I don't want to ruin all the suprises, but I listed a few of the changes in the article below. I can't wait for you all to try it out!
New Project Announcment!
I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.
Project Savior 0.3.0 is finally nearing release! See article for details!
Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))
I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?
After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.
Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!
Also, the 2.0 update is almost done! I can't wait to share it!
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