Loading...
1,081
Game
Verbal Void
4 years ago

In the next few weeks, the focus is going to be redoing the conversation system, to be more user-friendly and simple to use.


Hey all!

Straight up sorry for being late this week! A lot has been going on in my personal life in the lead-up to my final semester of university. Therefore this post will be short, but with that out of the way, onto the update!

During this week, I realized that to finish the shop mechanic, I will need to redo the conversation system. So why does it need to be redone? Well in its current form it is a bit janky and extremely time-consuming for me to code a conversation battle. Therefore I want to rework a few of its systems to make them easier to use. The good news is once this rework is completed, the majority of the gameplays would be updated. All that would remain would be 1-finishing the shop mechanic and 2-adding different attacks to meltdown battles. But honestly, that’s stuff that can wait for once I start playtesting. As I will not know how to effetely modify those elements without player feedback.

Anyway, let's see how we go this week!

Bradley



0 comments

Loading...

Next up

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

This week I've drawn some new Mega Attack preview sprites!

animating my forever wip

After 2 years, An Aspie Life has received its first Major Update! 

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

So what development got done this week? Well, the focus has been on finishing off the new character art.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?