Loading...
1,401
Game
Verbal Void
4 years ago

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 


Hey there! 

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

Currently, in the game, there were two-player statistics that were unused, these being agility and accuracy. Throughout the development of the game, no mechanics ever got tied to them or mechanics that once did have been scrapped. Therefore it’s time to convert these over to new mechanics. The first is a vision stat, this determines what each character’s vision would be. Meaning a low vision score means they can’t see the world very well. This can also be tied into the headgear, with some helmets blocking vision. The replacement for the other statistic, I’m still working out… 

As for the trapped doors, the lock mechanic is quickly becoming a great tool to add some much-needed pacing. With the addition of lock trap doors, I have yet another new tool when designing a level. With it being a tool, it will only come into its own, once more levels get built.

But yeah, that’s it for this week!



2 comments

Loading...

Next up

Welcome back to another #sceenshotsaturday update!

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

This week I've drawn some new Mega Attack preview sprites!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

After 2 years, An Aspie Life has received its first Major Update! 

New MEGA Attack - Power of love!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!