Game
Nay Saga

3 months ago

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:




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In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.

LGBTQ+ Game Dev Icons:

Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line β€œWar. War never changes.”

He came out in the early 2000s and married his husband Robert in 2011.

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

Come in. Stranger of the rainy night.⚑⚑

Welcome to the retro horror of Midnight Special.

Into the stormy nightπŸ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.