Share your creations!

🩸 Chara’s Fate — CHAPTER VIII IS OUT

After almost a YEAR of work, Your Average RPG Maker Game is finally out on gamejolt! :D

Expect an itch.io build in the upcoming hours as well.

I am so glad to be done with this game, and i hope that anyone playing it enjoys it! :D

- Buu

Heyo!

The next devlog is taking a bit to get together, so instead let's talk about my creative process!

Be warned, this is a long one!

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Calling out ALL MEMBERS of the RPG MAKER HUB COMMUNITY!

[Read article for full news]

Welcome to the RPG Maker Hub on Game Jolt!

Here you can share the your RPG Maker games, playthroughs, and assets.

Please follow the GJ terms of service; and as always, try to be constructive and fair. We want to encourage people to learn and grow, not tear down what they worked hard on.

When sharing about your game, please tell us something about it and share pictures or video if possible.

Please use the appropriate channel for your posts, they are as follows.

Devlogs is for sharing WIP's. This can include games with demos.

Releases is for finished games.

Gameplay is for videos of RM games, namely, gameplay (wild I know)

Tutorials is for tips, tricks, and step by step tutorials on how to do stuff in RPG Maker

Requests is for requesting assets or help with development. Eg, artists, coders, composers, ect.

Assets is for sharing the art and sounds you've made for others to use in their RM games.

Plugins is for sharing the plugins you've made for others to use in their RM games.

Fanart is for posting fanart of other peoples RPG Maker games. This is only for hand-crafted art, not generated content.

MEMEZ

Ask for Help is for requesting advice. Eg, what are some good tutorials? places to find good assets or plugins? What's a good work flow? How do I do X? ect.

OtherMakers is for other programs made by Kadokawa, aside from any of the RPG Maker releases. All non-RM content goes here. Note, this is not an off-topic channel, this is for other "maker" type engines, not anything engine you like.

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