Game
SlimeJumper : Ultimate Jump



10 months ago

in this post i will explain why development has stalled and what the current status and plans for the future are.

(Enclosed I add the logos from new to old)


| SlimeJumper : Ultimate Jump what happened |

What has caused the development to stagnate?

Multiplayer: the biggest problem was the multiplayer. i wanted to add everything from match making to the level system for players to the in-game shop. so it was a bit overwhelming for me. also, i didn't properly sort or describe the important things so that i could easily find them, which made it that much harder for me.

Unity Update: my game was on an outdated version of unity and of course i wanted to be on a newer version, but that brought some difficulties. first came the new input system which i really wanted to use but i immediately discarded this idea because otherwise i would have had to change everything in the player script and familiarize myself with the new system. but that wasn't as bad as the next change.

the 2d light system had been updated and the lights i had been using no longer worked which meant i would have had to "manually" replace all the lights at EVERY LEVEL.

| SlimeJumper : Ultimate current status |

the game is currently in an early version and also "not" playable, but I have already added some improvements that will help me to develop the game further and I have also added some graphical improvements.

| SlimeJumper : Ultimate plans for the future |

Multiplayer canceled (for now): the mutliplayer would not be added "for now" and I don't guarantee that one will come, "but" when I'm done with the base game I'll defetively look into it again and see if I can do it.

Demo release: there will of course also be a demo of the new version. (The old versions here on gamejolt will "NOT" be replaced!) so you can compare the two versions. The release of the first demo version is not fixed yet and might take some time.

Base-Game release: When exactly the game will be released is not yet certain. In the best case this year, but I don't know that yet.

------------------------

thank you very much for your attention. if i should have forgotten something, i will submit it later. have a nice day and a nice weekend.



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1/3 New MenuĀ“s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.

New main menu layout!

the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu

interested? then Wishlist it on Steam.

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimateā€¦

Demo Update: 0.1.1

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- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)

Have fun! :D

https://gamejolt.com/c/SlimeJumper-dxqfav/bugreport

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Platforms are coming back, with an important new feature!

The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.

Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

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Respawn script completely removed and better integrated into the new player script

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ā€˜Adventureā€™ mode have been added.

- New button layout

-------| Bug fixeĀ“s |-------

- Slime no longer floats slightly above the ground.