Hi there! Chris here.
Remember when I said we’ll be back in Novemeber if nothing big interferes?
Well, something big interfered.
We’ve added a third spatial dimension to the game. It happened. John tripped over something and suddenly everything was looking 3D.
Yet pixelish.
So basically, we’ve been working to get that third dimension going. Also we’ve started work on a micro demo. That will serve the purpose of prototyping systems and see what works in 3D and what doesn’t.
While we were at it, we remade the inventory UI and added a new font.
This is a view on the “combination” inventory screen where you interact with another inventory to do something. There’s no actual crafting involved though. Don’t be fooled, don’t get your hopes up ;)
That much for the eye candy. If you are not interested in editor screen snips, this is your exit point. But while you’re here, let me say that you can join our discord to be the first to get all those updates and follow along the development.
Now then.
Tools!
Programmer person had a go on reworking a lot of the tooling.
Less finicky work and subtle setups and more solutions that handle common situations in one place without much hassle.
Imagine. All these options to handle what happens before, during and after picking up items. It would have been wired up manually for each item previously. Now we got a nice behaviour that covers all the logic in one place.
It makes perfect sense when you think about it but then, that’s usually the problem. One doesn’t think about the tools.
Also with a growing amount of items that need to be remembered, we now have an auto-complete field to pick item names from the list of existing items.
That will speed up wiring of puzzles and logic immensely.
By the end of January or early February we’ll let you all have a go at the demo we’ve been cooking up.
If you want to be the first to get your hands on that thing, again.
Join the discord server and lurk. Or talk with us. Or bring cookies.
https://discord.gg/ws2p8uA
Cheers,
Chris
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