And the “other stuff” comes in the form of Savage getting a name change (or “upgrade” as I optimistically like to think of it, heh) from it’s vanilla flavored moniker of just Savage, to Savage: The Shard of Gosen.
Oooh - lookit the big long(ish) title and such!
I’ll be slapping that new name on the project once I post the planned public alpha this weekend. Sorry to use something as murky as “weekend”; since I had originally wanted to aim for a Friday distribution of the game in its current state, but that might change to a Saturday, or even a Sunday, thanks to an obnoxious wisdom tooth infection I picked up a few days ago, resulting in a couple of days of me being useless (but what else is new).
You can listen to me complain about that and more in the latest video devlog here.
I’m excited to finally put something up that people can get some hands on time with, and to get some feedback - be it good or not so good (brutally, upsettingly honest, etc.), and also… very scared (ha!). You amazing people who post games up on here for everyone else to play with are very brave, indeed.
Hurt me plenty,
-Matt
P.S. Some recently added screenshots, just cuz:
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