Morilix07's thoughts:
The day has arrived. Incorrect Oddities has officially released! I've been waiting for this day for awhile. Incorrect Oddities development was one hell of a development for me. I've learned a lot both about game dev and non game dev related things. It's feeling unreal that I managed to get this game out with all the struggles that I faced during development. I hope the people who'll play IO 2.0 will love the game. I literally poured my heart and sour into it. I thought originally I'll get the game out on June 5th or 10th. Oh how wrong I was. This game took a total of 2 months and a half to make and that was non stop working on it. Each day of June I was working on IO same could be said with July. It feels good to finally have this game done. Welp it's time for my break that I promised myself. Welp see ya guys. Let's see what are @Inverted_Quacker's thoughts about this games development and release.
Inverted Quacker's thoughts:
I didn't think much about IO, when I was done, I saw a mess, I tried to cancel it, but morx somehow managed to revive the project, I'd like to thank him for his cool acts, follow him please. Anyways I didn't think IO would reach out into the daylight.
Welp Incorrect Oddities is out. Go on and play it. Have fun and remember... Stay Incorrect for the Oddities.
With love, @Inverted_Quacker and @Morilix07
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