Game
Five Nights at Coso's PLUS
6 months ago

Indefinite hiatus and unforeseeable future for the DLC.


Well, this is an official announcement to say that I'm putting the DLC on hold for an indefinite amount of time.

I know that this news is not something you guys wanted, but I had to come out about my overall opinions of the DLC.


So, I know a lot of you guys are asking "Why put the DLC on hold?"

Well, simply put, there are two reasons for why I want to put the DLC on hold and generally why I think that it'll get canceled in the future.

Let's waste no time, let's go

1. I'm not having fun making the DLC

Alright so, pretty obvious, I'm just not having fun. As the DLC's development went on, I've realized that it just isn't fun making the game. This is generally due to a lot of reasons.

  1. I'm making Coso for a 3rd time, this time in its biggest and most ambitious reimagining

  2. I'm busy doing other stuff in life

  3. Doing other things is better then working on the game

So, lets dive in to my reasonings.

Making another Coso game didn't sound too bad at first. Plus, it was going to be completely different then the other two with a big story, some comedic value, boss fights, etc. What's not love? And then, it just kept going down an endless spiral. The characters had such complex mechanics, I was NOT trying to draw the jumpscares, and just generally not being proud of a lot of things I've worked on in the game. And then, boom, wall. I just don't feel like working on it anymore.

But also, I'm just busy on life. I already work a job where I barely get paid, my buddy and I are working on our landscaping business which is a whole different beast on its own. I spend a lot of time with my friends or girlfriend, and I also go the gym and run for cross country. So, you could say I have a lot on my plate. But I'm also an introvert, so being busy isn't really a problem, except when I can't control it. I'm working more hours at my job because I need money. When my friend and I start making money from our business, I'll have two jobs for a short while, but, if I make more money from landscaping, I'll quit my current job for that. I spend almost every day hanging out with my girlfriend, which is really the bulk of my time believe it or not. And I hang out with her, it's for hours on end. I'm not complaining! I love her so much!! And I always like when she's with me, but I'm just saying we hang out for a long time. Or, if I'm not hanging out with her, I MAY be hanging with my friends or doing some sort of landscaping job, which isn't a lot of time, but I still do it. Additionally, I'm starting to go back to the gym a lot and I'm starting to run a lot to prepare for the next cross country season. My body and growing it is very important, as I'm pretty insecure about it. I have thick meaty legs but then the arms and especially chest is a different story. And my core and shoulders are kinda eh, they could be better. And to me? No game is better then better myself. Making games is a hobby, not a job. Don't get me wrong, I love making games, and there are legitimately times where I could be hanging out with people and I think about cool ideas for a game. But even then, that doesn't happen too much.

And this perfect transitions over to the fact that, although I'm busy, I like doing what keeps me busy and brings out good rewards to me instead of solely making games. When I work? I get money. When I do landscaping? I get knowledge on landscaping techniques and I also get money. When I hangout with my girlfriend? Well the reward is seeing her 🥰🥰. And when I run or go to the gym? I build muscle and endurance. When I make games though? I let people on the internet play them. Don't get me wrong, I love the viewer attention and the support! But it's just more important to focus on what will help me most of the time.

Don't get me wrong though, it's not a good idea to kill yourself with work, you need a little you time. And that's especially for me as I'm a introvert 😭 and usually when I'm alone, it isn't the greatest feeling, but I get work done on the games I love! So it's alright! And I know that this section kind of sounds like I want to stop game development in general, but it's not, it's only for the DLC

But along with the fact that I myself am not finding enjoyment in coding and developing the DLC, there's a problem within the DLC itself, that being the fact that,

2. The DLC is getting too big

Although this doesn't inherently seem like a bad thing, in the grand scheme of things it is. The game is going to be fleshed out with MANY cutscenes, many nights, many characters, a ton of coding and too many ideas. But it's getting to the point where now the DLC is going to be BIGGER than the original game, it might as well be a sequel if anything.

That is NOT good at all. I want to make a small expansion, NOT another fully complete Coso's PLUS game. (which I was technically doing) And I know people wouldn't care too much if the DLC was bigger than the base game, but it looks unprofessional.

I could cut ideas, but at the same time? The ideas are kind of what make the DLC happen. Each little thing about the DLC is a backbone to it's structure. Without one part, The entire DLC will fall.


And that's about it. I know this is disheartening to read, but it just has to happen. Unless I come up with a better idea of how I want to handle the DLC, I'm not making it.

I'm really sorry that it had to come to this.

I have one final update coming to the game which will conclude development of it permanently. It'll add some new features and generally really polish up the game.



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