Hi there!
We are back with Infinite Dust 0.2.3!
As explained in our last devlog, the main changes concern:
a massive overhaul of the item catalog (from 217 to 147 items) and a simplification of the crafting system which was too demanding in the quantity of components to be assembled.
The ore distribution has been revised in order to have raw material much more accessible to the surface. (we also go from 11 to 7 types of collectable minerals)
Fixed major bugs in the backup (ex: parts of the station and the beacon that disappear after loading a backup)
Addition of new building parts and placement, bug fixes and optimization of building system
Fix problem of far clip plane on the camera
Fixed major bugs in the inventory
Added features “Equip”, “Use”, “Upgrade”, “Remove”, “Destroy”, “Throw” in the inventory
Improved player locomotion and jet-pack
Here is the complet Devlog:
Build System
Physics load Base,Outpost…(StartCheckTerrain.cs)
Improvements Build System + fix Bugs
Disable / Activate physics AOE distance of the player (Fundation, Angled fundation, beacon)
Add 8 new building blocks
Disable preview + build when open menu
Bug when removing terrain because too far
Fixe size of kitchen, projector light and medical pod
Fixe different bugs of orientation and compatibility
Bug handplaced: blocks disabled with distance if picked up or destructed on other structure
Beacon system
Remove all old compass beacon
Add positionList Balise->Database worldSave
NewScript HudManager (addCompassHud,remove and load)
Add if construct, check if doesn’t exist (protect terrain engine)
Remove with HudManager ->Player interaction, if object is destroyed
Beacon can be placed on foundation and floor
Game
Auto save application quit
New fracture kaiten
Kaiten can hit correctly IA
Hornix projectil can hit building blocks
Placement kaiten detect all building blocks
Collider QuestContener 1,2,3 removed
Menu
Save/Load menu option input (DataBase PrefPlayer)
Load, video, continue… buttons in the menu are not displayed (first Button)
Add a default button into the input menu
Add menu translations input in english + the function to modify the text
Bug change language, inverted
Animate the left/right section of the menu when the game is loaded or continued
Add numeric input new game
UI
Change the interaction (E) button from DataBase PlayerPref
Change help text buttons from the data base PlayerPref
Remove UI application when game quit + fade screen
Show / hide ui hud compass when open menu
Assembler + Kitchen
UI: Assembler + Kitchen update dropdown for the new item list
Assembler + Kitchen Refresh at the opening the number of craft
Fixe various bugs
Bug assembler select after craft and cancel
Bug addonDestructibleAppereance assembleur + kitchen when player quit the game
New backup system Assembler/kitchen
Inventory
Add bag in transparent if empty slot
Remove the item selected in the upgrade when the player menu is closed
Bug: Updating statistics in the upgrade part
Move Bag Item if empty and the last
Disable slot selection when you move the Bag object, if empty and/or the last
Fix bug Replace a bag
Change the slot of the icon in white of the selected bag
Fixe various bugs
Add context menu right click (Equip, Use, Upgrade, Remove, Destroy, Throw)
Add the items in the inventory selected
Items
New complete items catalog
Complete redesign of craft components
Complete redisign of loot
Player
Slightly increase walking speed
Increase run speed
Increases reload rate of stamina
Increase the speed of animations for the 3rd person view (walk,run..)
Jetpack add force + increase the duration
Food and water, not 100% when the player level up
Camera Near 0.5 -> 0.1 + optimization (near light)
Obstacle height step offset 0.3->0.8
Slope: limit + sliding down
Fix Bug starting placement, not inside the capsule
Environment
Fixe light, bad FPS during sunset
New fractured assets + interaction terrain object
New Colliders all tree + all big objects
Improved diversity of biomes and terrain topology
Mineral
Add mineral at the surface and increase density
Add magnesium and aluminium
Cobalt, gold, Platinum, nickel and carbone removed
Add interaction with the crystal in the caves, can be broken or drilled, drop Novanium
IA
Bug: Highlight the model when there is a loot
Physic
Physical optimization of all objects
There is still a lot to do, but we are already working on the version 0.2.4! We are looking forward to receiving your feedbacks to continue to develop in a good way. Thanks to you, we can improve the game experience!
You can follow us on Facebook: https://www.facebook.com/InfiniteDust/
And Twitter: https://twitter.com/InfiniteDustCH
Have a nice summer!
Kiwi Studio
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