Game
The Diving Engineer
9 years ago

Initial Idea and concept


Hi there this is my first introduction to my entry for the Adventure Jam 2017 which I will name for now as “The Diving Engineer”.

In a nutshell I want to make a game about diving into the ocean with a submarine to search for treasures, collect artifacts and simply explore unknown territories.
The submarine will be upgrade able and can be altered to adjust to the needs of the mission. The idea is to use a slot system similar to technic toys, where certain pieces only fit in a certain way.

5d0b102108a7d.jpg

This is an early drawing of the game that I had in mind, not the drill and search light that can be installed onto the submarine.

Of course in order to create this big world in such a short time I was thinking to do something new with procedural world generation. I always wanted to try something with perlin noise based generation.

This is an early concept drawing on the world generation:

5d0b1023f1391.jpg

In the drawing you can see some path nodes (blue) that guarantee traverse able paths. Next orange zones contain low resolution bitmap that can override the cave masks or shapes (orange). And lastly magenta zones that generate a cave based on perlin noise.

If I then want to play test a zone and realize it is to short or to long - I can simply move the meta objects apart or together to adjust the game play.

Again these are just early concepts at this point - but it indicates what I want to aim for at first.



1 comment

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Szayel Aporro Granz - Bleach

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!