In the videos are a few samples of instants.
I’ve recently added instants for effects like splashes, water droplets and later other effects.
I haven’t fully tested the limits, but the rain drop demo has a limit of 1024.
Doesn’t seem to have any effect on the processing, Ken has a pretty solid voxel rendering system in Evaldraw.
Hopefully soon I can get some more work done on the C++ engine, since some early tests show the voxel rendering in Voxlap to be very nice.
However next I need to finish a few more features to the map editor so I can have objects, lights and events. Currently they have been hard coded into the test demos.
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