Next up
Charles Co. V3 is almost here and it adds new ways to defend yourself, tech items, better enemy behavior, smoother multiplayer, quality of life and a new station, the 'NOX Metropolis'
Part of v2.1 I've been working on implementing a more customizable lighting and time system. The update is about 85% done, mostly bug fixes needed.
"The faster the better"
(Windstep Cola)
Collect Popup and Rarity System
(2.2)
Following the Great Cause, the Bost'bahens declared the elderly man to be the physical form of the God of Gods and established the Religion of the Great Cause.
V2.1 - Living Wilds is finally finished!
v2.2 Sneakpeek - The Quick Wheel & Beast Book
Holding TAB now opens the quick wheel, you can access trophies, landmarks and the Beast book. The beast book logs every creature you've defeated, discovering creatures rewards you all new "skullpoints"
For the remainder of 2026, we'll be expanding the world and lore of Mindhive, culminating in one final major update for the year, planned for around November.
Part of v2.1 towns are now more dynamic! You can influence a town's economy by buying a computer for your home, investing in a town will increase odds of a good market day and decrease shop prices.
We just dropped experimental LAN co-op for Charles Co. btw















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