Well, it took about a week or so of bug squishing and polish, but Into the Underdusk is finally complete. At least, it’s about as complete and stable as it’s likely to get.
There have been some minor gameplay adjustments. Saves have been tweaked and stabalized, and warp wells and save statues have been added to take the edge off of the really hard spots.
Also, a splash screen has been added for Clickteam’s Fusion 2.5, which is the engine this game was made in.
It’s been a fun ride, but it’s time to move on to other projects now. Thank you to everyone who played the game, and thanks for all the feedback both positive and negative.
I hope everyone enjoys the final product, and have a safe and excellent new year.
0 comments