Game
Five Nights at Freddy's but in RPG Maker

7 months ago

Introducing "FNAF but made in RPG Maker"


WHAT?! YES! For the millionth time someone recreating FNAF 1 somewhere else. Well, my whole idea was to make as faithful recreation as possible using only base RPG Maker gameplay. No additional scripting for the gameplay, only for the visuals. This project is sorta like test limit for the engine and for me, so don't think of it like something big. Just a fun little proof of concept made out of one brief idea.

The game has almost all content OG game had except few of these things:

  1. Nights 6 and 7. Night 6 is technically implemented, it's just I couldn't figure out how to make it that it unlocks after beating night 5 and not disappears after starting a new game (therefore wiping your save). Night 7 requires to create new hand-scripted menu for it to work which I don't have skills to do this yet;

  2. Moving cameras. Another crucial feature of the game is slowly moving cameras that I couldn't make by the time. The most simple way is to make it by using pictures and moving them, but it overlaps on other HUD elements. So, enjoy the static for now;

  3. Audio cues. I know how important audio for the vibe of the game, but I don't know how and where to put them properly. Consider it the hard mode for the game lol;

  4. Minor stuff:

    • Real-time updating cameras (you have to change them to update image);

    • Rare camera events;

    • Golden Freddy;

    • Hallucinations;

    • Phone guy yapping;

    • Title screen stars;

    • More authentic title screen cursor (it technically exists, but I'm having trouble disposing it)

    • Warning screen not appearing every single time.

If you find any bugs or some inaccuracies, you can state them in the comments, or find me in FNAFb Discord server and contact me there, or join my Discord server that I used for my main project (https://discord.gg/TBY4BDC) and tell about them there. Feedback would be gladly appriciated.



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