Game
Great Gold Bird, Great Dark Yawn
6 years ago

Introducing our game artists!


Thought we’d take a minute this week to introduce the amazingly talented artists on our team!

Danika Catchpole: Clean, architectural and modern- our main artist for 2D gameplay and animation. Most of the art we’ve posted so far (David’s room, Henry in the doorway) has been her work.

5d09bee5842cb.gif

Travis Schmidt: watercolors + video — largely represents past events through cutscenes.

5d09bee7ba0bb.png

Derek Van Gieson: Fantagraphics artist, heavy pen and ink with watercolors — tends to represent the more mysterious elements in our game.

5d09bee96ad8c.png


4 comments

Loading...

Next up

What's the most vivid memory of your childhood home?

The attic door was connected to my bedroom, and I never once went up there. I was terrified of it. Maybe because my dad told me they chained my twin sister up there, and fed her fish heads. Who knows?

Sorry for the radio silence. We've experienced some personal and professional setbacks that are not worth getting into, but we're back on track and looking for a publisher to help us complete the game! Thanks for your support. It keeps us going. More soon

GAMEPLAY?

Well friends, it might not look like much from this pic... but we did it! It's officially a wrap! What you see here are the final docs we hand to our beloved programmer to sort out! Looks like we'll be bringing Great Gold Bird to you guys Spring 2020!!

From the outtakes pile: "ghost animals staging a backyard rendition of the Cherry Orchard." haha But seriously, sorry for the long radio silence you guys, but we are now officially in CRUNCH TIME!! Final turn in of all our assets is just a month away!!

Mystery train... with a few more characters. You'll see their faces soooon!

Is that a pirate radio station hosted by a multidimensional spectral DJ?? Who can say! Courtesy of Derek Van Gieson. <3

Sorry we've been a little radio silent, recently! We've stepped up our production pace, and are heavy in the fog of tweaking final writing/voiceovers/sound design/music! But, we did find this washed out polaroid just laying around...

Aw, the humble TRS-80! David uses it because he's perhaps a little paranoid (and secretly nostalgic for old technology?) But, as the enigmatic Joseph Heller sates: "just because you're paranoid doesn't mean they aren't after you." (art: Travis Schmidt)

Oh you know, just some last minute game additions from our Derek Van Gieson... wonder what he's cooking up with these sketches? We are SO CLOSE you guys!