ntroducing Panic Room.
My idea behind panic room was simple, if I wanted to make games I have to start somewhere and I have to start small. I decided to go for a fun horror survival game, similar to all of duty in a way but not limited to one enemy. So each month I have goals/challenges that will help/force me to learn best practices for designing and developing a game.
During this journey I’ll be using the Unity engine, learning C#, learning how to design and animate pixel art and much more. Each month I will be documenting my progress, sharing code, streaming design/dev live, and uploading video so that you can see what it takes to make my first game with game design/dev experience.
The idea: Create a fun survival horror game with a retro pixel art look and release in monthly stages.
Goals: To learn specific techniques, best practices, and to learn Unity during every monthly cycle, while release a fun game.
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