Game
Panic Room
12 years ago

Introducing Panic Room!


ntroducing Panic Room.

My idea behind panic room was simple, if I wanted to make games I have to start somewhere and I have to start small. I decided to go for a fun horror survival game, similar to all of duty in a way but not limited to one enemy. So each month I have goals/challenges that will help/force me to learn best practices for designing and developing a game.

During this journey I’ll be using the Unity engine, learning C#, learning how to design and animate pixel art and much more. Each month I will be documenting my progress, sharing code, streaming design/dev live, and uploading video so that you can see what it takes to make my first game with game design/dev experience.

The idea: Create a fun survival horror game with a retro pixel art look and release in monthly stages.

Goals: To learn specific techniques, best practices, and to learn Unity during every monthly cycle, while release a fun game.



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Update 3/28 Last night I live streamed work on the game with the new UI elements which are almost complete for this specific phase of the game. As well as bringing James’ idle animation to life.

Floating Head Animation (WIP) Did someone say creepy floating head animation? Still trying to come up with a name for this beauty.

Less than two weeks for phase 1!

Monster Sketches

Update

Tweaking James' idle animation New post up at the Panic Room game blog: Adding a touch of personality to James’ idle animation.

Updates 4/8

And we have our first monster! Ladies and gentlemen, we have our first monster! With a few more tweaks and then some animations we can bring him to life too! Let me know what you guys think…also I gotta name this thing

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday