Orville's Contorshock and Carnetta skills have been completely changed. I just felt that cliched RPG attacks don't fit (mostly because LittleBear already did that in RF's Heist). Instead he now has crazy spells to drain SP or cause status effects.
The mod equipment were changed....AGAIN! Now they are more like in FNaF AR
And I gave the fourth Shop Upgrade an actual function. I'm just so bad at math, I didn't get that you would only need three to bring the Clown's Shop to max level.
You now need all four Shop Upgrades to shop at da vend.
Next up
Paradise of Debauchery - Progress - March 20th to April 3rd
Happy 11th birthday to FNAF!
And with that, happy 5th birthday to this mess of a game.
Releasing soon (yes, actually!)
We just finished presentation of Phantom Focus at Games Academy!
Now to find out if our team gets to present the game to the external jury next week! Wish us luck!
The gang's all here
Happy 11th anniversary to FNAF!
I have something in the works to celebrate this franchise and mascot horror in general.
Concept art for The Hunter by Foxy (@ the.purple.f0x on Insta)
Modelling and concept art for Employees by Myself.
Been cooking
Some up to date screenshots
My last student project at Games Academy started. This time it's an expressive platforming game!
I'm doing the design and art for all of the UI. The logo was also created by myself.
You can already play an early build here: https://ozmao.itch.io/echoing-skies
HAPPY FNAFB ANNIVERSARY PPL!
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