Game
IsomEngi (Tech Demo)
13 years ago

IsomEngi (Tech Demo) :D


Hey guys, I’ve been working on an isometric engine basis for my future desktop game projects.

The engine so far is pretty fancy, so here’s a tech demo.
Everything seen is done in 2D, not a scrap of 3D code.

Seriously, check out dem dynamics what with the darkening walls and LOS.
Let me know what you think so far, I’ve already got a good idea for a game to make this for too, and I’ll be updating in due course with more information! :)

5d0c5ae92b680.gif


0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Have a good Boi

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Szayel Aporro Granz - Bleach

not the greatest house, but it's a house! :D

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl