Changelog:
-Added a version number on the bottom right of the menu (that way I can finally tell if
you're suffering from a bug that I fixed instead of panicking that my rivalry with it is still ongoing)
-Fixed bug where LimbedI would clog the enemy queue in the Gray Route if treated late.
-Fixed bug where Berry would clog the enemy queue if he moved while BBOT is charging to your office.
-Fixed a bug where LimbedI and BBOT would dissapear from whatever camera they're in if the audio lure has been used on it.
-Fixed various other bugs with Berry's interaction with the Enemy Queue.
-Fixed a bug where if Berry or Powerplant were in the bathroom and you would close the cameras the 'privacy please' disclaimer wouldn't dissapear.
-Fixed a bug where you could collect more Toilet Papers then required causing various other glitches.
-Fixed a bug where some numpad buttons would show in front of the screen in your office.
-Players can now press the nose through the tentacle attack of the Entity.
-Fixed layering issues between the nose attack and the generator power indicators.
-Fixed the Entity not removing itself from the enemy queue after mimicking Berry.
Gray Route (Spoilers):
-Fixed a bug that allowed players to accidentally turn on/off the tape player while in the cameras.
-Added an additional note on the first Gray Route night in case the player missed the Gray Room mechanic.
-Added a cap on how much coins Hangman can spawn beyond his demanded price.
-Fixed a bug where newly spawned coins would appear on your screen even if your camera is down
-Fixed a bug where Yellight might completely miss the LimbedI death sequance
-Fixed not showing camera in Simon death sequance
-Fixed a bug where you could repeatedly toggle on/off Hellucination Mode in Suit Trial 5 rapidly causing a game crash.
-Fixed possesed yarn-doll attack displaying behind the tentacles.
-Fixed possesed yarn-doll attack not jumpscaring the player when it's supposed to.
-Fixed possesed yarn-doll attack spawning in the Office center for a few frames before teleporting to it's respective side.
-Balanced the Entity to alternate between mimicking normal entities and the horsemen in a more consistent manner.
-The Entity (phase 2) now gives players more time to read the notes before using new attacks.
-Tweaked Jeremy note to make the way to deal with them clearer.
-Added Pinata-Spider-like indicator to show when a Jeremy gets hit with the lasers.
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