Campaign Progress
Finally, the campaign game type is open. Right now, both the prologue and chapter one are playable from beginning to end. Chapter 1 starts off locked, so you’ll have to beat the prologue before it opens up.
Soldier’s New Skill
The soldier got his fouth and final skill in this update: Bombadier. It rains bombs down on a selected area. If you can manage to corral the zombies, it can do significant area of effect damage.
Important Bug Fixes
There were a couple of important bugs fixed in this update. For one, Survival mode now records high scores properly. For another, each map is playable once again in Killing Spree and Survival. Errors kept a couple from being accessible.
Lots of other, smaller changes were made in this update as well.
More New Screenshots
Detailed Release Notes
-------
V 0.2.0.0 Changes
-------
========
Campaign
The prologue level is now playable
Chapter 1 is now playable
=============
Killing Spree
Hive
-Fixed a bug that made the map unplayable
========
Survival
-High Scores are now properly maintained within a session
-Ending the game still resets all survival scores to zero
=======
Classes
Soldier
-Reduced skill shot cooldown from 30 seconds to 10
New Ability
Bombadier
Area: 100
Damage: 35 per Bomb
15 Bombs per use
Cooldown: 1 Minute
Instantly used on mouse
Runner
-Reduced starting HP from 100 to 75
-Added Pistol holding sprites
-Added SMG holding spritesssd
=======
Enemies
-Reduced Zombie alert sound volume
-Zombies no longer lose agro after the player has been hit
Spitter
-Fixed a bug that caused him to attack without being alerted
-Greatly improved accuracy
=================
Difficulty Levels
WHY?!
-No Health Spawns
-Mercy Invincibility reduced from 3 to .5 seconds
Nothing Special
-Mercy Invincibility reduced from 3 to 2 seconds
No Problem
-Zombies lose agro after hit
====
Misc
-New songs added
-Fixed a lot of problems with the main menu
-Added a “paused” sprite to the pause menu
-Added clear button indicators to the skills
-Added mouseover tips for skills
-Slight redesign on the HUD
0 comments